The knowledge area of Project HR Management consists of the following processes -
Process | Project Phase | Key Deliverables |
---|---|---|
Develop Human Resource Plan | Planning | Human Resource Plan |
Acquire Project Team | Execution | Project Staff assignments |
Develop Project Team | Execution | Team performance assessments |
Manage Project Team | Execution | Change requests |
Inputs | Tools and Techniques | Outputs |
---|---|---|
Enterprise environmental factors | Organization charts and position descriptions | Human resource plan |
Organizational process assets | Organizational Theory | |
Activity resource requirements | Networking |
Inputs | Tools and Techniques | Outputs |
---|---|---|
Project management plan | Pre-assignment | Project staff assignments |
Enterprise environmental factors | Negotiation | Resource calendars |
Organizational process assets | Acquisition | Project management plan updates |
Virtual teams |
Inputs | Tools and Techniques | Outputs |
---|---|---|
Project staff assignment | Interpersonal skills | Team performance assessments |
Project management plan | Training | Enterprise environmental factors updates |
Resource calendars | Team-building activities | |
Ground rules | ||
Co-location | ||
Recognition and rewards |
A Project Manager may yield authority over the project team in one of the following ways -
- Referent - project team knows the PM
- Formal Power - Power due to Project Managers position
- Technical Power - Project Manager has strong technical skills in the projects domain.
- Coercive Power - The project team is afraid of the power the Project Manager holds.
- Schedules
- Project Priorities
- Resources
- Technical Opinions
Conflicts are best resolved by those in the team.
There are standard conflict resolution techniques available to resolve conflicts. These are (from best to worst) -
- Problem Solving or Confrontation (look at the facts, analyze them and find a solution). This is an example of win-win situation.
- Compromising (Find the middle route). This is an example of loose-loose situation.
- Withdrawal or Avoidance
- Smoothing (Emphasize the agreements)
- Forcing (Do it my way). This is an example of win-loose situation.
- Define the cause of the problem
- Analyze the problem
- Identify solution
- Implement a decision
- Review the decision, and confirm that the problem is solved.
Inputs | Tools and Techniques | Outputs |
---|---|---|
Project staff assignments | Observation and conversation | Enterprise environmental factors updates |
Project management plan | Project performance appraisals | Organizational process assets updates |
Team performance assets | Conflict management | Change requests |
Performance reports | Issue log | Project management plan updates |
Organizational process assets | Interpersonal skills |
Halo Effect is the assumption that because the person is good at a technology, he will be good as a project manager.
There are many organizational theories. Some of the main ones are - Expectancy Theory, McGregory Theory, Herzberg Theory, Maslow's Hierarchy of needs.
Expectancy Theory - People accept to be rewarded for their efforts. This is a motivation factor. People put in more efforts because they accept to be rewarded for their efforts.
McGregory Theory of X and Y - There are two type of employees. Employees of type X need to be always watched. They cannot be trusted and need to be micro managed. Employees of type Y, on the other hand, are self-motivated. They can work independently.
Herzberg Theory - Hygiene factors (salary, cleanliness etc.) if not present can destroy motivation. However good hygiene alone does not improve motivation. What motivates people is the work itself. The motivation factors for employees include responsibility, self-actualization, growth, recognition etc.
Maslow's Hierarchy of needs - there are various levels of needs for an employee. When a lower level is met, employee attempts to reach the next higher level. The maximum satisfaction is achieved when the employee reaches the highest level of satisfaction - self-fulfillment. These level of needs from the highest to lowest are -
- Self-fulfillment
- Esteem
- Social
- Safety
- Physiology
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